

Magic seems like it's a bit overtuned this is due to a combination of magic DoTs dealing % health damage (meaning even a 1 int character can get use out of spells if they hit), and Intellect increasing damage *and* hit chance, meaning you don't have to split your points between Attack and Strength for example. That being said, as this is an early access release, there are a decent number of pain points that I feel like need addressing (and this may change with more playtime):ġ. The item rarity/enchantment system has undergone a bit of a rework and is now more controllable and more exciting. The combat feels meatier than ever, the progression is a lot more diverse, and the overworld adventures are basic but fulfilling. With that out of the way, this is definitely well on its way to being the best Swords and Sandals game. Features are missing, bugs are aplenty, and there's a general lack of balance in some areas. Before I begin, let me start by saying this: this *is* an early access release.
